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Searched refs:dst_item (Results 1 – 2 of 2) sorted by relevance

/external/tensorflow/tensorflow/core/common_runtime/
Dpropagator_state.cc298 auto maybe_add_to_ready = [&](const NodeItem& dst_item, bool dst_ready, in DeleteFrame()
301 if (dst_item.is_control_trigger) dst_dead = false; in DeleteFrame()
302 ready->emplace_back(&dst_item, parent_frame, parent_iter_state, in DeleteFrame()
314 const NodeItem& dst_item = in DeleteFrame() argument
321 if (dst_item.is_merge) { in DeleteFrame()
324 dst_dead = (dead_cnt == dst_item.num_inputs); in DeleteFrame()
330 maybe_add_to_ready(dst_item, dst_ready, dst_dead); in DeleteFrame()
334 const NodeItem& dst_item = in DeleteFrame() local
341 if (dst_item.is_merge) { in DeleteFrame()
345 dst_dead = (dead_cnt == dst_item.num_inputs); in DeleteFrame()
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Dimmutable_executor_state.cc252 NodeItem* dst_item = gview_.node(dst_id); in Initialize() local
253 e.input_slot += dst_item->input_start; in Initialize()