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Searched refs:dx0h (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.cpp896 float dx0h = dx * P0.w / H; in setupLine() local
903 P[0].y += +dx0h; in setupLine()
915 P[3].y += -dx0h; in setupLine()
/external/swiftshader/src/Renderer/
DRenderer.cpp1810 float dx0h = dx * P0.w / H; in setupLine() local
1817 P[0].y += +dx0h; in setupLine()
1829 P[3].y += -dx0h; in setupLine()