Searched refs:dx0h (Results 1 – 2 of 2) sorted by relevance
896 float dx0h = dx * P0.w / H; in setupLine() local903 P[0].y += +dx0h; in setupLine()915 P[3].y += -dx0h; in setupLine()
1810 float dx0h = dx * P0.w / H; in setupLine() local1817 P[0].y += +dx0h; in setupLine()1829 P[3].y += -dx0h; in setupLine()