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Searched refs:emulateCoverageMask (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm662 BOOL emulateCoverageMask = renderPipelineDesc.emulateCoverageMask;
663 shaderVariant = &mFragmentShaderVariants[emulateCoverageMask];
689 [funcConstants setConstantValue:&emulateCoverageMask
1185 ? &mFragmentShaderVariants[pipelineDesc.emulateCoverageMask]
Dmtl_state_cache.h292 bool emulateCoverageMask : 1; member
Dmtl_state_cache.mm957 desc.emulateCoverageMask = false;
DContextMtl.mm2308 mRenderPipelineDesc.emulateCoverageMask = mState.isSampleCoverageEnabled();