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Searched refs:es_accepted_bool (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dgfx10_shader_ngg.c940 LLVMValueRef es_accepted_bool = in gfx10_emit_ngg_culling_epilogue() local
942 LLVMValueRef es_mask = ac_get_i1_sgpr_mask(&ctx->ac, es_accepted_bool); in gfx10_emit_ngg_culling_epilogue()
944 LLVMBuildStore(builder, es_accepted_bool, es_accepted); in gfx10_emit_ngg_culling_epilogue()