Searched refs:es_stage (Results 1 – 2 of 2) sorted by relevance
832 gl_shader_stage es_stage = shader->key.part.gs.es->info.stage; in si_shader_gs() local835 if (es_stage == MESA_SHADER_VERTEX) { in si_shader_gs()837 } else if (es_stage == MESA_SHADER_TESS_EVAL) in si_shader_gs()855 if (es_stage == MESA_SHADER_VERTEX) in si_shader_gs()875 S_00B22C_OC_LDS_EN(es_stage == MESA_SHADER_TESS_EVAL) | in si_shader_gs()902 if (es_stage == MESA_SHADER_TESS_EVAL) in si_shader_gs()1082 const gl_shader_stage es_stage = es_sel->info.stage; in gfx10_shader_ngg() local1096 if (es_stage == MESA_SHADER_TESS_EVAL) { in gfx10_shader_ngg()1106 if (es_stage == MESA_SHADER_VERTEX) { in gfx10_shader_ngg()1116 assert(es_stage == MESA_SHADER_TESS_EVAL); in gfx10_shader_ngg()[all …]
1039 gl_shader_stage es_stage = stage; in radv_postprocess_config() local1041 es_stage = info->gs.es_type; in radv_postprocess_config()1044 if (es_stage == MESA_SHADER_VERTEX) { in radv_postprocess_config()1046 } else if (es_stage == MESA_SHADER_TESS_EVAL) { in radv_postprocess_config()1068 S_00B22C_OC_LDS_EN(es_stage == MESA_SHADER_TESS_EVAL); in radv_postprocess_config()