Searched refs:es_type (Results 1 – 5 of 5) sorted by relevance
1041 es_stage = info->gs.es_type; in radv_postprocess_config()1071 unsigned es_type = info->gs.es_type; in radv_postprocess_config() local1074 if (es_type == MESA_SHADER_VERTEX) { in radv_postprocess_config()1081 } else if (es_type == MESA_SHADER_TESS_EVAL) { in radv_postprocess_config()1102 S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL); in radv_postprocess_config()
288 unsigned es_type; /* GFX9: VS or TES */ member
4294 gl_shader_stage es_type = in radv_pipeline_generate_hw_ngg() local4297 …es_type == MESA_SHADER_TESS_EVAL ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[ME… in radv_pipeline_generate_hw_ngg()4321 if (es_type == MESA_SHADER_TESS_EVAL) { in radv_pipeline_generate_hw_ngg()
4196 args->shader_info->gs.es_type = nir[0]->info.stage; in radv_compile_nir_shader()
430 ctx->program->info->gs.es_type = MESA_SHADER_VERTEX; in setup_gs_variables()432 ctx->program->info->gs.es_type = MESA_SHADER_TESS_EVAL; in setup_gs_variables()