Searched refs:f16_i8_features (Results 1 – 2 of 2) sorted by relevance
339 VkPhysicalDeviceShaderFloat16Int8Features f16_i8_features; in checkSupport() local340 deMemset(&f16_i8_features, 0, sizeof(f16_i8_features)); in checkSupport()341 f16_i8_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES; in checkSupport()342 f16_i8_features.pNext = DE_NULL; in checkSupport()347 features2.pNext = &f16_i8_features; in checkSupport()364 if (f16_i8_features.shaderFloat16 != VK_TRUE) in checkSupport()395 if (f16_i8_features.shaderInt8 != VK_TRUE) in checkSupport()612 VkPhysicalDeviceShaderFloat16Int8Features f16_i8_features; in checkSupport() local613 deMemset(&f16_i8_features, 0, sizeof(f16_i8_features)); in checkSupport()614 f16_i8_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES; in checkSupport()[all …]
90 VkPhysicalDeviceShaderFloat16Int8Features f16_i8_features; in checkSupportWithParams() local91 deMemset(&f16_i8_features, 0, sizeof(f16_i8_features)); in checkSupportWithParams()92 f16_i8_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES; in checkSupportWithParams()93 f16_i8_features.pNext = &layout_features; in checkSupportWithParams()98 features2.pNext = &f16_i8_features; in checkSupportWithParams()109 if (f16_i8_features.shaderInt8 != VK_TRUE) in checkSupportWithParams()131 if (f16_i8_features.shaderFloat16 != VK_TRUE) in checkSupportWithParams()