Searched refs:fAddAndTrueToLoopCondition (Results 1 – 8 of 8) sorted by relevance
41 fAddAndTrueToLoopCondition = false; in GrShaderCaps()112 writer->appendBool("Add and true to loops workaround", fAddAndTrueToLoopCondition); in dumpJSON()150 SkASSERT(!fAddAndTrueToLoopCondition); in applyOptionsOverrides()
131 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition()275 bool fAddAndTrueToLoopCondition : 1; variable
40 fAddAndTrueToLoopCondition = false; in GrShaderCaps()123 writer->appendBool("Add and true to loops workaround", fAddAndTrueToLoopCondition); in dumpJSON()173 SkASSERT(!fAddAndTrueToLoopCondition); in applyOptionsOverrides()
134 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition()315 bool fAddAndTrueToLoopCondition : 1; variable
250 bool fAddAndTrueToLoopCondition = false; variable252 return fAddAndTrueToLoopCondition; in addAndTrueToLoopCondition()317 result->fAddAndTrueToLoopCondition = true; in AddAndTrueToLoopCondition()
355 result->fAddAndTrueToLoopCondition = true; in AddAndTrueToLoopCondition()
2688 shaderCaps->fAddAndTrueToLoopCondition = true; in applyDriverCorrectnessWorkarounds()
3827 shaderCaps->fAddAndTrueToLoopCondition = true; in applyDriverCorrectnessWorkarounds()