Searched refs:fBufferIdx (Results 1 – 1 of 1) sorted by relevance
131 if (fBufferIdx == 4) { in fetchRadialSegmentsPerRadian()141 fBufferIdx = 0; in fetchRadialSegmentsPerRadian()143 SkASSERT(0 <= fBufferIdx && fBufferIdx < 4); in fetchRadialSegmentsPerRadian()144 SkASSERT(fStrokeWidths[fBufferIdx] == head->fStroke.getWidth()); in fetchRadialSegmentsPerRadian()145 return fNumRadialSegmentsPerRadian[fBufferIdx++]; in fetchRadialSegmentsPerRadian()152 int fBufferIdx = 4; // Initialize the buffer as "empty"; variable