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Searched refs:fBuiltinUniformHandles (Results 1 – 16 of 16) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLProgram.cpp44 : fBuiltinUniformHandles(builtinUniforms) in GrGLProgram()
138 if (fBuiltinUniformHandles.fRTWidthUni.isValid() && in setRenderTargetState()
140 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTWidthUni, SkIntToScalar(rt->width())); in setRenderTargetState()
142 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
144 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState()
158 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrGLProgram.h152 GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp35 , fBuiltinUniformHandles(builtinUniformHandles) in GrD3DPipelineState()
73 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
75 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState()
80 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); in setRenderTargetState()
88 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrD3DPipelineState.h107 GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skia/src/gpu/gl/
DGrGLProgram.cpp72 : fBuiltinUniformHandles(builtinUniforms) in GrGLProgram()
158 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
160 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState()
172 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrGLProgram.h164 GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp43 , fBuiltinUniformHandles(builtinUniformHandles) in GrVkPipelineState()
254 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
256 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()
261 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); in setRenderTargetState()
269 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrVkPipelineState.h124 GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp50 , fBuiltinUniformHandles(builtinUniformHandles) in GrVkPipelineState()
359 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
361 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState()
367 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); in setRenderTargetState()
375 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrVkPipelineState.h145 GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skia/src/gpu/mtl/
DGrMtlPipelineState.mm47 , fBuiltinUniformHandles(builtinUniformHandles) function
136 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
138 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
143 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
151 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
DGrMtlPipelineState.h123 GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm50 , fBuiltinUniformHandles(builtinUniformHandles) function
143 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
145 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
151 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
159 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
DGrMtlPipelineState.h111 GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp328 result->fBuiltinUniformHandles = builder.fUniformHandles; in Build()
460 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
462 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); in setRenderTargetState()
467 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); in setRenderTargetState()
475 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrDawnProgramBuilder.h65 BuiltinUniformHandles fBuiltinUniformHandles; member