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Searched refs:fCurrChunkVertexCapacity (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/
DGrVertexChunkArray.h47 fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride); in ~GrVertexChunkBuilder()
56 if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { in appendVertices()
59 SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); in appendVertices()
80 &fCurrChunkVertexCapacity)}; in allocChunk()
81 if (!fCurrChunkVertexWriter || !chunk->fBuffer || fCurrChunkVertexCapacity < minCount) { in allocChunk()
85 fCurrChunkVertexCapacity = 0; in allocChunk()
99 int fCurrChunkVertexCapacity = 0; variable