Searched refs:fCurrentFenceValue (Results 1 – 2 of 2) sorted by relevance
85 SkASSERT(fCurrentFenceValue == 0); in GrD3DGpu()86 GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fCurrentFenceValue, D3D12_FENCE_FLAG_NONE, in GrD3DGpu()210 if (fFence->GetCompletedValue() < fCurrentFenceValue) { in waitForQueueCompletion()214 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fCurrentFenceValue, fenceEvent)); in waitForQueueCompletion()1528 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()1529 return fCurrentFenceValue; in insertFence()
281 uint64_t fCurrentFenceValue = 0; variable