Searched refs:fCurrentPipelineBounds (Results 1 – 4 of 4) sorted by relevance
173 rtRect.roundOut(&fCurrentPipelineBounds); in onBindPipeline()175 fCurrentPipelineBounds.setEmpty(); in onBindPipeline()200 set_scissor_rects(fGpu, fRenderTarget, fOrigin, fCurrentPipelineBounds); in onBindPipeline()209 if (!combinedScissorRect.intersect(fCurrentPipelineBounds, scissor)) { in onSetScissorRect()
71 SkIRect fCurrentPipelineBounds; variable
626 rtRect.roundOut(&fCurrentPipelineBounds); in onBindPipeline()628 fCurrentPipelineBounds.setEmpty(); in onBindPipeline()658 fCurrentPipelineBounds); in onBindPipeline()670 if (!combinedScissorRect.intersect(fCurrentPipelineBounds, scissor)) { in onSetScissorRect()
111 SkIRect fCurrentPipelineBounds; variable