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Searched refs:fCurrentPipelineState (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DOpsRenderPass.cpp179 fCurrentPipelineState = in onBindPipeline()
181 if (!fCurrentPipelineState) { in onBindPipeline()
185 fGpu->currentCommandList()->setGraphicsRootSignature(fCurrentPipelineState->rootSignature()); in onBindPipeline()
186 fGpu->currentCommandList()->setPipelineState(fCurrentPipelineState->pipeline()); in onBindPipeline()
193 fCurrentPipelineState->setAndBindConstants(fGpu, fRenderTarget, info); in onBindPipeline()
226 SkASSERT(fCurrentPipelineState); in onBindTextures()
242 fCurrentPipelineState->setAndBindTextures(fGpu, geomProc, geomProcTextures, pipeline); in onBindTextures()
252 SkASSERT(fCurrentPipelineState); in onBindBuffers()
258 fCurrentPipelineState->bindBuffers(fGpu, std::move(indexBuffer), std::move(instanceBuffer), in onBindBuffers()
264 SkASSERT(fCurrentPipelineState); in onDrawInstanced()
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DGrD3DOpsRenderPass.h68 GrD3DPipelineState* fCurrentPipelineState = nullptr; variable
/external/skia/src/gpu/vk/
DGrVkOpsRenderPass.cpp636 fCurrentPipelineState = fGpu->resourceProvider().findOrCreateCompatiblePipelineState( in onBindPipeline()
638 if (!fCurrentPipelineState) { in onBindPipeline()
642 fCurrentPipelineState->bindPipeline(fGpu, currentCB); in onBindPipeline()
649 if (!fCurrentPipelineState->setAndBindUniforms(fGpu, colorAttachment->dimensions(), programInfo, in onBindPipeline()
690 SkASSERT(fCurrentPipelineState); in onBindTextures()
702 if (!fCurrentPipelineState->setAndBindTextures(fGpu, geomProc, pipeline, geomProcTextures, in onBindTextures()
712 return fCurrentPipelineState->setAndBindInputAttachment(fGpu, std::move(ds), in onBindTextures()
727 SkASSERT(fCurrentPipelineState); in onBindBuffers()
765 SkASSERT(fCurrentPipelineState); in onDrawInstanced()
777 SkASSERT(fCurrentPipelineState); in onDrawIndexedInstanced()
[all …]
DGrVkOpsRenderPass.h112 GrVkPipelineState* fCurrentPipelineState = nullptr; variable