Searched refs:fCurrentPipelineState (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 179 fCurrentPipelineState = in onBindPipeline() 181 if (!fCurrentPipelineState) { in onBindPipeline() 185 fGpu->currentCommandList()->setGraphicsRootSignature(fCurrentPipelineState->rootSignature()); in onBindPipeline() 186 fGpu->currentCommandList()->setPipelineState(fCurrentPipelineState->pipeline()); in onBindPipeline() 193 fCurrentPipelineState->setAndBindConstants(fGpu, fRenderTarget, info); in onBindPipeline() 226 SkASSERT(fCurrentPipelineState); in onBindTextures() 242 fCurrentPipelineState->setAndBindTextures(fGpu, geomProc, geomProcTextures, pipeline); in onBindTextures() 252 SkASSERT(fCurrentPipelineState); in onBindBuffers() 258 fCurrentPipelineState->bindBuffers(fGpu, std::move(indexBuffer), std::move(instanceBuffer), in onBindBuffers() 264 SkASSERT(fCurrentPipelineState); in onDrawInstanced() [all …]
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D | GrD3DOpsRenderPass.h | 68 GrD3DPipelineState* fCurrentPipelineState = nullptr; variable
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/external/skia/src/gpu/vk/ |
D | GrVkOpsRenderPass.cpp | 636 fCurrentPipelineState = fGpu->resourceProvider().findOrCreateCompatiblePipelineState( in onBindPipeline() 638 if (!fCurrentPipelineState) { in onBindPipeline() 642 fCurrentPipelineState->bindPipeline(fGpu, currentCB); in onBindPipeline() 649 if (!fCurrentPipelineState->setAndBindUniforms(fGpu, colorAttachment->dimensions(), programInfo, in onBindPipeline() 690 SkASSERT(fCurrentPipelineState); in onBindTextures() 702 if (!fCurrentPipelineState->setAndBindTextures(fGpu, geomProc, pipeline, geomProcTextures, in onBindTextures() 712 return fCurrentPipelineState->setAndBindInputAttachment(fGpu, std::move(ds), in onBindTextures() 727 SkASSERT(fCurrentPipelineState); in onBindBuffers() 765 SkASSERT(fCurrentPipelineState); in onDrawInstanced() 777 SkASSERT(fCurrentPipelineState); in onDrawIndexedInstanced() [all …]
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D | GrVkOpsRenderPass.h | 112 GrVkPipelineState* fCurrentPipelineState = nullptr; variable
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