Searched refs:fCurrentSecondaryCommandBuffer (Results 1 – 2 of 2) sorted by relevance
180 loadFromResolve != LoadFromResolve::kLoad && SkToBool(fCurrentSecondaryCommandBuffer); in beginRenderPass()208 if (fCurrentSecondaryCommandBuffer) { in beginRenderPass()209 fCurrentSecondaryCommandBuffer->end(fGpu); in beginRenderPass()249 fCurrentSecondaryCommandBuffer = fGpu->cmdPool()->findOrCreateSecondaryCommandBuffer(fGpu); in init()250 if (!fCurrentSecondaryCommandBuffer) { in init()254 fCurrentSecondaryCommandBuffer->begin(fGpu, fFramebuffer.get(), fCurrentRenderPass); in init()272 fCurrentSecondaryCommandBuffer = fFramebuffer->externalCommandBuffer(); in initWrapped()273 if (!fCurrentSecondaryCommandBuffer) { in initWrapped()286 if (fCurrentSecondaryCommandBuffer) { in currentCommandBuffer()287 return fCurrentSecondaryCommandBuffer.get(); in currentCommandBuffer()[all …]
109 std::unique_ptr<GrVkSecondaryCommandBuffer> fCurrentSecondaryCommandBuffer; variable