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Searched refs:fEdgeVectors (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp1100 fEdgeVectors.reset(fOriginal.fX, fOriginal.fY, fOriginal.fW, fDeviceType); in reset()
1158 return 1.f / fEdgeVectors.fInvLengths; in getEdgeLengths()
1169 fOutsetRequest.reset(fEdgeVectors, fDeviceType, edgeDistances); in getOutsetRequest()
1177 fEdgeEquations.reset(fEdgeVectors); in getEdgeEquations()
1190 vertices->moveAlong(fEdgeVectors, signedEdgeDistances); in adjustVertices()
1194 Vertices projected = { fEdgeVectors.fX2D, fEdgeVectors.fY2D, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 }; in adjustVertices()
1195 projected.moveAlong(fEdgeVectors, signedEdgeDistances); in adjustVertices()
1209 V4f halfLengths = -0.5f / next_cw(fEdgeVectors.fInvLengths); // Negate to inset in adjustDegenerateVertices()
1212 vertices->moveAlong(fEdgeVectors, safeInsets); in adjustDegenerateVertices()
1219 V4f x2d = fEdgeVectors.fX2D; in adjustDegenerateVertices()
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DGrQuadUtils.h177 EdgeVectors fEdgeVectors; variable