Searched refs:fEndY (Results 1 – 1 of 1) sorted by relevance
1145 float fEndY = (*pCharPos)[0].m_Origin.y + 1.05f; in RenderPath() local1152 pt1.y = pt2.y = fEndY; in RenderPath()1155 fEndY += 2.0f; in RenderPath()1163 pt1.y = pt2.y = fEndY; in RenderPath()1165 fEndY += 2.0f; in RenderPath()1168 fEndY = (*pCharPos)[0].m_Origin.y - pPiece->rtPiece.height * 0.25f; in RenderPath()1174 pt1.y = pt2.y = fEndY; in RenderPath()1176 fEndY += 2.0f; in RenderPath()1227 float fEndY = (*pCharPos)[0].m_Origin.y + 1.05f; in RenderPath() local1229 pt1.y = fEndY; in RenderPath()[all …]