Searched refs:fFenceSync (Results 1 – 12 of 12) sorted by relevance
17 : fFenceSync(nullptr) in TestContext()30 SkASSERT(!fFenceSync); in ~TestContext()50 if (!fFenceSync) { in waitOnSyncOrSwap()58 if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx])) { in waitOnSyncOrSwap()61 fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); in waitOnSyncOrSwap()64 fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); in waitOnSyncOrSwap()69 if (fFenceSync) { in testAbandon()75 if (fFenceSync) { in teardown()78 fFenceSync->deleteFence(fFrameFences[i]); in teardown()82 fFenceSync.reset(); in teardown()
34 bool fenceSyncSupport() const { return fFenceSync != nullptr; } in fenceSyncSupport()35 FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync.get(); } in fenceSync()41 if (!fFenceSync) { in getMaxGpuFrameLag()101 std::unique_ptr<FenceSync> fFenceSync;
102 const sk_gpu_test::FenceSync* const fFenceSync; member in GpuSync562 : fFenceSync(fenceSync) { in GpuSync()567 fFenceSync->deleteFence(fFence); in ~GpuSync()574 if (!fFenceSync->waitFence(fFence)) { in syncToPreviousFrame()577 fFenceSync->deleteFence(fFence); in syncToPreviousFrame()582 fFence = fFenceSync->insertFence(); in updateFence()
588 if (!fFunctions.fFenceSync || in validate()598 if (!fFunctions.fFenceSync || in validate()
213 fFunctions.fFenceSync = bind_to_member(this, &GrGLTestInterface::fenceSync); in GrGLTestInterface()
141 fFenceSync.reset(nullptr);
248 fFenceSync.reset(new VkFenceSync(fVk.fGetProc, fVk.fDevice, fVk.fQueue, in VkTestContextImpl()
264 glInt->fFunctions.fFenceSync = in setupFenceSync()
310 GrGLFunction<GrGLFenceSyncFn> fFenceSync; member
316 GrGLFunction<GrGLFenceSyncFn> fFenceSync; member
289 fFenceSync = fenceSync ? std::move(fenceSync) : GLFenceSync::MakeIfSupported(this); in init()
643 !fFunctions.fFenceSync || in validate()