Home
last modified time | relevance | path

Searched refs:fFloatIs32Bits (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/
DGrShaderCaps.cpp52 fFloatIs32Bits = true; in GrShaderCaps()
123 writer->appendBool("float == fp32", fFloatIs32Bits); in dumpJSON()
DGrShaderCaps.h83 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits()
256 bool fFloatIs32Bits : 1; variable
/external/skia/src/gpu/
DGrShaderCaps.h82 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits()
293 bool fFloatIs32Bits : 1; variable
DGrShaderCaps.cpp55 fFloatIs32Bits = true; in GrShaderCaps()
139 writer->appendBool("float == fp32", fFloatIs32Bits); in dumpJSON()
/external/skia/src/sksl/
DSkSLUtil.h157 bool fFloatIs32Bits = true; variable
159 return fFloatIs32Bits; in floatIs32Bits()
/external/skqp/src/gpu/vk/
DGrVkCaps.cpp587 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
/external/skqp/src/gpu/mtl/
DGrMtlCaps.mm346 shaderCaps->fFloatIs32Bits = true;
/external/skia/src/gpu/d3d/
DGrD3DCaps.cpp246 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
/external/skia/src/gpu/vk/
DGrVkCaps.cpp722 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
/external/skia/src/gpu/mtl/
DGrMtlCaps.mm479 shaderCaps->fFloatIs32Bits = true;
/external/skqp/src/gpu/gl/
DGrGLCaps.cpp805 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()
/external/skia/src/gpu/gl/
DGrGLCaps.cpp963 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()