Searched refs:fGLObjects (Results 1 – 1 of 1) sorted by relevance
38 *fGLObjects.append() = nullptr; // 0 is not a valid GL object id. in TGLObjectManager()45 intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]); in ~TGLObjectManager()46 fGLObjects[SkToS32(curr)] = nullptr; in ~TGLObjectManager()50 fGLObjects.safeUnrefAll(); in ~TGLObjectManager()54 T* object = fGLObjects[id]; in lookUp()65 id = fGLObjects.count(); in create()67 *fGLObjects.append() = object; in create()71 fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]); in create()74 fGLObjects[id] = object; in create()82 SkASSERT(fGLObjects.count() > 0); in free()[all …]