Searched refs:fGSInvocationsSupport (Results 1 – 9 of 9) sorted by relevance
230 bool fGSInvocationsSupport = true; variable232 return fGSInvocationsSupport; in gsInvocationsSupport()374 result->fGSInvocationsSupport = true; in GeometryShaderExtensionString()382 result->fGSInvocationsSupport = true; in GeometryShaderSupport()390 result->fGSInvocationsSupport = true; in GSInvocationsExtensionString()420 result->fGSInvocationsSupport = false; in NoGSInvocationsSupport()
297 result->fGSInvocationsSupport = true; in GeometryShaderSupport()305 result->fGSInvocationsSupport = false; in NoGSInvocationsSupport()314 result->fGSInvocationsSupport = true; in GeometryShaderExtensionString()322 result->fGSInvocationsSupport = true; in GSInvocationsExtensionString()
20 fGSInvocationsSupport = false; in GrShaderCaps()79 writer->appendBool("Geometry Shader Invocations Support", fGSInvocationsSupport); in dumpJSON()
46 bool gsInvocationsSupport() const { return fGSInvocationsSupport; } in gsInvocationsSupport()240 bool fGSInvocationsSupport : 1; variable
46 bool gsInvocationsSupport() const { return fGSInvocationsSupport; } in gsInvocationsSupport()278 bool fGSInvocationsSupport : 1; variable
20 fGSInvocationsSupport = false; in GrShaderCaps()91 writer->appendBool("Geometry Shader Invocations Support", fGSInvocationsSupport); in dumpJSON()
338 shaderCaps->fGSInvocationsSupport = true; in init()340 shaderCaps->fGSInvocationsSupport = true; in init()366 shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport; in init()2429 shaderCaps->fGSInvocationsSupport = false; in applyDriverCorrectnessWorkarounds()
345 shaderCaps->fGSInvocationsSupport = true; in init()347 shaderCaps->fGSInvocationsSupport = true; in init()375 shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport; in init()3471 shaderCaps->fGSInvocationsSupport = false; in applyDriverCorrectnessWorkarounds()
238 shaderCaps->fGeometryShaderSupport = shaderCaps->fGSInvocationsSupport = true; in initShaderCaps()