Searched refs:fPassThrough (Results 1 – 5 of 5) sorted by relevance
167 if ((pMapDescr->fPassThrough == 0) && (pMapDescr->pMapInfoTab != NULL) && in FDK_chMapDescr_getMapValue()248 const UINT mapInfoTabLen, const UINT fPassThrough) { in FDK_chMapDescr_init() argument252 pMapDescr->fPassThrough = (fPassThrough == 0) ? 0 : 1; in FDK_chMapDescr_init()273 UINT fPassThrough) { in FDK_chMapDescr_setPassThrough() argument278 pMapDescr->fPassThrough = (fPassThrough == 0) ? 0 : 1; in FDK_chMapDescr_setPassThrough()
132 UINT fPassThrough; /*!< Flag that defines whether the specified mapping shall member156 const UINT mapInfoTabLen, const UINT fPassThrough);169 UINT fPassThrough);
193 bool fPassThrough = true; // default value variable
326 : fPrecision(precision), fRoundingMode(roundingMode), fPassThrough(false) { in RoundingImpl()383 if (fPassThrough) { in apply()