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Searched refs:fPatchVertexCount (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrPathTessellator.cpp245 SkASSERT(fPatchVertexCount == 0); in prepare()
259 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()
260 GrPathUtils::convertQuadToCubic(pts, vertexData + fPatchVertexCount); in prepare()
263 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()
264 memcpy(vertexData + fPatchVertexCount, pts, sizeof(SkPoint) * 4); in prepare()
267 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()
268 GrPathShader::WriteConicPatch(pts, *w, vertexData + fPatchVertexCount); in prepare()
271 fPatchVertexCount += 4; in prepare()
274 vertexAlloc.unlock(fPatchVertexCount); in prepare()
283 SkASSERT(fPatchVertexCount == 0); in prepare()
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DGrPathTessellator.h87 int fPatchVertexCount = 0; variable