Searched refs:fPatternRepeatCount (Results 1 – 3 of 3) sorted by relevance
93 int fPatternRepeatCount; member146 fIndexData.fPatternRepeatCount = 0; in setIndexed()164 fIndexData.fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()228 if (0 == fIndexData.fPatternRepeatCount) { in sendToGpu()237 SkASSERT(fIndexData.fPatternRepeatCount > 0); in sendToGpu()241 fIndexData.fPatternRepeatCount - baseRepetition); in sendToGpu()251 } while (baseRepetition < fIndexData.fPatternRepeatCount); in sendToGpu()
33 int fPatternRepeatCount; member67 fPatternRepeatCount = 0; in setIndexed()89 fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()
226 if (0 == mesh.fPatternRepeatCount) { in drawMesh()230 this->drawIndexPattern(mesh.fIndexCount, mesh.fPatternRepeatCount, in drawMesh()