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Searched refs:fPatternRepeatCount (Results 1 – 3 of 3) sorted by relevance

/external/skqp/src/gpu/
DGrMesh.h93 int fPatternRepeatCount; member
146 fIndexData.fPatternRepeatCount = 0; in setIndexed()
164 fIndexData.fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()
228 if (0 == fIndexData.fPatternRepeatCount) { in sendToGpu()
237 SkASSERT(fIndexData.fPatternRepeatCount > 0); in sendToGpu()
241 fIndexData.fPatternRepeatCount - baseRepetition); in sendToGpu()
251 } while (baseRepetition < fIndexData.fPatternRepeatCount); in sendToGpu()
/external/skia/src/gpu/
DGrSimpleMesh.h33 int fPatternRepeatCount; member
67 fPatternRepeatCount = 0; in setIndexed()
89 fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()
DGrOpFlushState.cpp226 if (0 == mesh.fPatternRepeatCount) { in drawMesh()
230 this->drawIndexPattern(mesh.fIndexCount, mesh.fPatternRepeatCount, in drawMesh()