Searched refs:fSaturate (Results 1 – 2 of 2) sorted by relevance
572 b->addBool((fSaturate == Saturate::kYes), "saturate"); in getGLSLProcessorKey()689 (gp.fSaturate == Saturate::kYes) ? "saturate" : ""); in createGLSLInstance()697 SkASSERT(gp.fSaturate == Saturate::kNo); in createGLSLInstance()778 , fSaturate(saturate) in QuadPerEdgeAAGeometryProcessor()843 Saturate fSaturate = Saturate::kNo; member in GrQuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor
359 , fSaturate(static_cast<uint16_t>(saturate)) {} in Metadata()372 uint16_t fSaturate : 1; // bool member385 return static_cast<GrTextureOp::Saturate>(fSaturate); in saturate()1199 , fSaturate(saturate) in BatchSizeLimiter()1215 fSaturate, in createOp()1235 GrTextureOp::Saturate fSaturate; member in GrTextureOp::BatchSizeLimiter