Searched refs:fScissorsBuffer (Results 1 – 2 of 2) sorted by relevance
671 fScissorsBuffer.reserve((1 + fMaxNumScissorSubBatches) * kMaxNumLinearSegmentsLog2); in prepareToDraw()739 fScissorsBuffer.push_back(drawBounds); in appendStrokeMeshesToBuffers()753 fScissorsBuffer.push_back(subBatch.fScissor); in appendStrokeMeshesToBuffers()763 SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()765 dynamicStateArrays.fScissorRects = fScissorsBuffer.begin(); in flushBufferedMeshesAsStrokes()771 fScissorsBuffer.pop_back_n(fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()788 fScissorsBuffer.push_back(drawBounds); in drawConnectingGeometry()801 fScissorsBuffer.push_back(subBatch.fScissor); in drawConnectingGeometry()808 SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count()); in drawConnectingGeometry()809 processor.draw(flushState, pipeline, fScissorsBuffer.begin(), fMeshesBuffer.begin(), in drawConnectingGeometry()[all …]
124 mutable SkSTArray<32, SkIRect> fScissorsBuffer; variable