Searched refs:fTextures (Results 1 – 8 of 8) sorted by relevance
97 fTextures[i] = textures[i]; in GrYUVABackendTextures()102 uint32_t channelFlags[] = {fTextures[0].getBackendFormat().channelMask(), in toYUVALocations()103 fTextures[1].getBackendFormat().channelMask(), in toYUVALocations()104 fTextures[2].getBackendFormat().channelMask(), in toYUVALocations()105 fTextures[3].getBackendFormat().channelMask()}; in toYUVALocations()
16 , fTextures(kUniformsPerBlock) in GrSPIRVUniformHandler()270 UniformInfo& texInfo = fTextures.push_back(SPIRVUniformInfo{ in addSampler()297 auto textures = fTextures.items().begin(); in appendUniformDecls()
67 UniformInfoArray fTextures; variable
57 SkTArray<sk_sp<RenderTargetTexture>> fTextures; member in TextureUploadSample96 fTextures.reset(); in initializeTextures()99 fTextures.emplace_back(new RenderTargetTexture(direct, fTileSize)); in initializeTextures()122 fTextures[i]->uploadRasterSurface(i == fActiveTileIndex ? fBlueSurface in onDrawContent()133 canvas->drawImage(fTextures[currentIndex]->getImage(), in onDrawContent()
96 return fTextures; in textures()101 return fTextures[static_cast<size_t>(i)]; in texture()120 std::array<GrBackendTexture, SkYUVAInfo::kMaxPlanes> fTextures; variable
249 std::vector<const Variable*> fTextures; variable
779 for (const auto& texture: fTextures) { in writeFunction()1311 fTextures.push_back(var.fVar); in writeGlobalStruct()
665 fGpu->resourceProvider().findOrCreateRootSignature(fUniformHandler.fTextures.count()); in finalize()