Searched refs:fUniformSize (Results 1 – 7 of 7) sorted by relevance
44 if (fUniformsDirty && 0 != fUniformSize) { in uploadUniformBuffers()47 slice = gpu->allocateUniformRingBufferSlice(fUniformSize); in uploadUniformBuffers()48 gpu->queue().WriteBuffer(slice.fBuffer, slice.fOffset, fUniformData.get(), fUniformSize); in uploadUniformBuffers()51 fUniformSize)); in uploadUniformBuffers()
28 uint32_t uniformBufferSize() const { return fUniformSize; } in uniformBufferSize()
110 if (fUniformSize && fUniformsDirty) {112 SkASSERT(fUniformSize <= gpu->caps()->maxPushConstantsSize());114 length: fUniformSize117 length: fUniformSize
43 if (fUniformSize == 0) { in uploadUniforms()48 0, fUniformSize, fUniformData.get()); in uploadUniforms()54 fUniformSize, GrGpuBufferType::kUniform, kDynamic_GrAccessPattern, in uploadUniforms()
36 fUniformSize); in uploadConstants()
68 uint32_t fUniformSize; variable
17 : fUniformSize(uniformSize) in GrUniformDataManager()