Searched refs:fVertex (Results 1 – 3 of 3) sorted by relevance
/external/skqp/modules/skottie/src/ |
D | SkottieValue.cpp | 200 lerp_point(v0.fVertices[i].fVertex , v1.fVertices[i].fVertex , t2f) in Lerp() 214 path.moveTo(shape.fVertices.front().fVertex); in As() 218 const auto c0 = shape.fVertices[from].fVertex + shape.fVertices[from].fOutPoint, in As() 219 c1 = shape.fVertices[to].fVertex + shape.fVertices[to].fInPoint; in As() 221 if (c0 == shape.fVertices[from].fVertex && in As() 222 c1 == shape.fVertices[to].fVertex) { in As() 226 path.lineTo(shape.fVertices[to].fVertex); in As() 228 path.cubicTo(c0, c1, shape.fVertices[to].fVertex); in As()
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D | SkottieValue.h | 45 fVertex; member 50 && fVertex == other.fVertex;
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/external/skia/src/gpu/ |
D | GrAATriangulator.cpp | 39 SSVertex(Vertex* v) : fVertex(v), fPrev(nullptr), fNext(nullptr) {} in SSVertex() 40 Vertex* fVertex; member 65 Vertex* prev = e->fPrev->fVertex; in makeEvent() 66 Vertex* next = e->fNext->fVertex; in makeEvent() 128 edge->fPrev->fVertex->fID, in dump_skel() 129 edge->fNext->fVertex->fID); in dump_skel() 250 Vertex* prev = fEdge->fPrev->fVertex; in apply() 251 Vertex* next = fEdge->fNext->fVertex; in apply() 281 triangulator->connectSSEdge(prevEdge->fPrev->fVertex, dest, c); in apply() 290 triangulator->makeEvent(prevEdge, prevEdge->fPrev->fVertex, nextEdge, dest, events, c); in apply() [all …]
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