Searched refs:faceColors (Results 1 – 3 of 3) sorted by relevance
68 const GLfloat faceColors[] = { in TEST_P() local96 const GLfloat *faceColor = faceColors + (face * 4); in TEST_P()109 const GLfloat *faceColor = faceColors + (face * 4); in TEST_P()130 constexpr GLColor faceColors[kCubeFaceCount][kCubeFaceSectionCount] = { in runSampleCoordinateTransformTest() local165 faceData[r * kTextureSize + c] = faceColors[face][s]; in runSampleCoordinateTransformTest()223 const GLColor sectionColor = faceColors[face][faceSampledSections[face][section]]; in runSampleCoordinateTransformTest()
2066 std::array<GLColor, 6> faceColors = {{GLColor::red, GLColor::green, GLColor::blue, in TEST_P() local2074 Vector4 clearColorF = faceColors[faceIndex].toNormalizedVector(); in TEST_P()2078 EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]); in TEST_P()2086 EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]) in TEST_P()
74 SkColor faceColors[6] = { in onDraw() local95 fillPaint.setColor(faceColors[i]); in onDraw()