Searched refs:fenceFd (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/Main/ |
D | FrameBufferAndroid.cpp | 31 int fenceFd = -1; in dequeueBuffer() local 32 int ret = ANativeWindow_dequeueBuffer(window, buffer, &fenceFd); in dequeueBuffer() 33 if (ret || fenceFd < 0) return ret; in dequeueBuffer() 34 sync_wait(fenceFd, -1 /* forever */); in dequeueBuffer() 35 close(fenceFd); in dequeueBuffer() 39 inline int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) in queueBuffer() argument 41 return ANativeWindow_queueBuffer(window, buffer, fenceFd); in queueBuffer() 44 inline int cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) in cancelBuffer() argument 46 return ANativeWindow_cancelBuffer(window, buffer, fenceFd); in cancelBuffer()
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/external/mesa3d/include/android_stub/apex/ |
D | window.h | 47 int fenceFd); 58 int fenceFd); 65 int* fenceFd); 76 int* fenceFd); 99 int fenceFd); 110 int fenceFd);
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/external/swiftshader/include/Android/vndk/ |
D | window.h | 28 int ANativeWindow_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); 29 int ANativeWindow_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); 30 int ANativeWindow_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
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/external/mesa3d/include/android_stub/vndk/ |
D | window.h | 199 int ANativeWindow_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); 221 int ANativeWindow_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); 249 int ANativeWindow_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
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/external/mesa3d/include/android_stub/hardware/ |
D | gralloc.h | 285 void** vaddr, int fenceFd); 299 buffer_handle_t handle, int* fenceFd); 315 struct android_ycbcr *ycbcr, int fenceFd);
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/external/swiftshader/src/Common/ |
D | GrallocAndroid.cpp | 258 int32_t fenceFd = -1; in unlock() local 259 int error = m_gralloc1_unlock(m_gralloc1_device, handle, &fenceFd); in unlock() 262 sync_wait(fenceFd, -1); in unlock() 263 close(fenceFd); in unlock()
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/external/swiftshader/src/System/ |
D | GrallocAndroid.cpp | 258 int32_t fenceFd = -1; in unlock() local 259 int error = m_gralloc1_unlock(m_gralloc1_device, handle, &fenceFd); in unlock() 262 sync_wait(fenceFd, -1); in unlock() 263 close(fenceFd); in unlock()
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/external/minigbm/cros_gralloc/gralloc3/ |
D | CrosGralloc3Utils.cc | 362 int convertToFenceHandle(int fenceFd, hidl_handle* outFenceHandle) { in convertToFenceHandle() argument 366 if (fenceFd < 0) { in convertToFenceHandle() 372 fenceHandle->data[0] = fenceFd; in convertToFenceHandle()
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/external/mesa3d/include/android_stub/system/ |
D | window.h | 509 struct ANativeWindowBuffer** buffer, int* fenceFd); 531 struct ANativeWindowBuffer* buffer, int fenceFd); 559 struct ANativeWindowBuffer* buffer, int fenceFd);
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/external/minigbm/cros_gralloc/gralloc4/ |
D | CrosGralloc4Utils.cc | 367 int convertToFenceHandle(int fenceFd, hidl_handle* outFenceHandle) { in convertToFenceHandle() argument 371 if (fenceFd < 0) { in convertToFenceHandle() 377 fenceHandle->data[0] = fenceFd; in convertToFenceHandle()
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