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Searched refs:firstColorAttachment (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1111 const gl::FramebufferAttachment *firstColorAttachment = framebuffer->getFirstColorAttachment(); in updateState() local
1112 if (firstColorAttachment) in updateState()
1114 ASSERT(firstColorAttachment->isAttached()); in updateState()
1116 ANGLE_TRY(firstColorAttachment->getRenderTarget(context, firstColorAttachment->getSamples(), in updateState()
1146 const gl::FramebufferAttachment *firstColorAttachment = in setBlendDepthRasterStates() local
1148 if (firstColorAttachment) in setBlendDepthRasterStates()
1150 ASSERT(firstColorAttachment->isAttached()); in setBlendDepthRasterStates()
1152 ANGLE_TRY(firstColorAttachment->getRenderTarget(context, firstColorAttachment->getSamples(), in setBlendDepthRasterStates()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp855 const auto *firstColorAttachment = framebuffer->getFirstColorAttachment(); in checkPresentPath() local
856 const bool presentPathFastActive = UsePresentPathFast(mRenderer, firstColorAttachment); in checkPresentPath()
858 const int colorBufferHeight = firstColorAttachment ? firstColorAttachment->getSize().height : 0; in checkPresentPath()