Searched refs:first_immediate (Results 1 – 4 of 4) sorted by relevance
45 unsigned first_immediate; /* const reg # of first immediate */ member
110 so->first_immediate = so->nir->num_uniforms; in fd2_fp_state_create()148 so->first_immediate = so->nir->num_uniforms; in fd2_vp_state_create()
73 if (shader && ((base - start_base) >= (shader->first_immediate * 4))) in emit_constants()100 OUT_RING(ring, start_base + (4 * (shader->first_immediate + i))); in emit_constants()
190 return ir2_src(so->first_immediate + idx, swiz, IR2_SRC_CONST); in load_const()