Searched refs:fixed_pt_position_index (Results 1 – 2 of 2) sorted by relevance
2440 int pos_index = -1, face_index = -1, fixed_pt_position_index = -1; in r600_update_ps_state() local2459 fixed_pt_position_index = i; in r600_update_ps_state()2547 if (fixed_pt_position_index != -1) { in r600_update_ps_state()2549 S_0286D0_FIXED_PT_POSITION_ADDR(rshader->input[fixed_pt_position_index].gpr); in r600_update_ps_state()
3321 int pos_index = -1, face_index = -1, fixed_pt_position_index = -1; in evergreen_update_ps_state() local3357 fixed_pt_position_index = i; in evergreen_update_ps_state()3485 if (fixed_pt_position_index != -1) { in evergreen_update_ps_state()3487 S_0286D0_FIXED_PT_POSITION_ADDR(rshader->input[fixed_pt_position_index].gpr); in evergreen_update_ps_state()