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Searched refs:force_invariant_inputs (Results 1 – 3 of 3) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.h156 uint64_t force_invariant_inputs; member
Dvrend_shader.c4837 if (ctx->key->force_invariant_inputs & (1ull << ctx->inputs[i].sid)) in iter_instruction()
Dvrend_renderer.c3346 key->force_invariant_inputs = sub_ctx->shaders[prev_type]->sinfo.invariant_outputs; in vrend_fill_shader_key()