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Searched refs:fragmentState (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp397 wgpu::FragmentState fragmentState; in Build() local
398 fragmentState.module = fsModule; in Build()
399 fragmentState.entryPoint = "main"; in Build()
400 fragmentState.targetCount = 1; in Build()
401 fragmentState.targets = &colorTargetState; in Build()
415 rpDesc.fragment = &fragmentState; in Build()
DGrDawnGpu.cpp719 wgpu::FragmentState fragmentState; in onRegenerateMipMapLevels() local
720 fragmentState.module = this->createShaderModule(fsSPIRV); in onRegenerateMipMapLevels()
721 fragmentState.entryPoint = "main"; in onRegenerateMipMapLevels()
722 fragmentState.targetCount = 1; in onRegenerateMipMapLevels()
723 fragmentState.targets = &colorTargetState; in onRegenerateMipMapLevels()
729 renderPipelineDesc.fragment = &fragmentState; in onRegenerateMipMapLevels()