Searched refs:framebufferOnly (Results 1 – 13 of 13) sorted by relevance
27 // This is a bit weird, but it's the only way to get a framebufferOnly surface33 REPORTER_ASSERT(reporter, drawable.texture.framebufferOnly);54 // TODO: GrSurfaceProxy::Copy doesn't check to see if the framebufferOnly bit is set yet.
59 if (metalLayer.framebufferOnly) {79 metalLayer.framebufferOnly ? nullptr : &texInfo,130 if (mtkView.framebufferOnly) {149 mtkView.framebufferOnly ? nullptr : &texInfo,
32 SkASSERT(!texture.framebufferOnly);53 SkASSERT(!texture.framebufferOnly);71 SkASSERT(!texture.framebufferOnly);
164 if (srcTex.framebufferOnly || dstTex.framebufferOnly) {251 // TODO: need some way to detect whether the proxy is framebufferOnly
80 bool framebufferOnly() const { in framebufferOnly() function
198 if (srcProxy->framebufferOnly()) { in readPixels()450 if (dstProxy->framebufferOnly()) { in internalWritePixels()648 if (rt && rt->framebufferOnly()) { in asyncRescaleAndReadPixels()897 if (rt && rt->framebufferOnly()) { in asyncRescaleAndReadPixelsYUV420()1120 if (this->asSurfaceProxy()->framebufferOnly()) { in copy()1172 if (this->asSurfaceProxy()->framebufferOnly()) { in rescaleInto()
371 SkASSERT(!src->framebufferOnly()); in copySurface()387 SkASSERT(!surface->framebufferOnly()); in readPixels()423 SkASSERT(!surface->framebufferOnly()); in writePixels()
269 bool framebufferOnly() const { in framebufferOnly() function
809 if (src->framebufferOnly()) { in newCopyRenderTask()
45 mMetalLayer.framebufferOnly = NO;
63 _metalView.framebufferOnly = YES;
42 layer.framebufferOnly = false;
436 mMetalLayer.get().framebufferOnly = NO; // Support blitting and glReadPixels