Searched refs:frontFacing (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_singlesample.cpp | 152 work.triFlags.frontFacing, in BackendSingleSample() 169 work.triFlags.frontFacing, in BackendSingleSample() 208 work.triFlags.frontFacing, in BackendSingleSample() 225 work.triFlags.frontFacing, in BackendSingleSample() 266 work.triFlags.frontFacing, in BackendSingleSample()
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D | depthstencil.h | 123 bool frontFacing, in DepthStencilTest() argument 188 if (frontFacing || !pDSState->doubleSidedStencilTestEnable) in DepthStencilTest() 258 bool frontFacing, in DepthStencilWrite() argument 288 if (frontFacing || !pDSState->doubleSidedStencilTestEnable) in DepthStencilWrite()
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D | backend_sample.cpp | 169 work.triFlags.frontFacing, in BackendSampleRate() 186 work.triFlags.frontFacing, in BackendSampleRate() 226 work.triFlags.frontFacing, in BackendSampleRate() 243 work.triFlags.frontFacing, in BackendSampleRate() 280 work.triFlags.frontFacing, in BackendSampleRate()
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D | backend.cpp | 350 work.triFlags.frontFacing, in BackendNullPS() 362 work.triFlags.frontFacing, in BackendNullPS()
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D | backend_impl.h | 652 psContext->frontFace = work.triFlags.frontFacing; 821 work.triFlags.frontFacing, 835 work.triFlags.frontFacing, 1227 work.triFlags.frontFacing,
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D | context.h | 61 uint32_t frontFacing : 1; member
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D | binner.cpp | 1164 desc.triFlags.frontFacing = state.forceFront ? 1 : ((frontFaceMask >> triIndex) & 1); in BinTrianglesImpl() 1377 desc.triFlags.frontFacing = 1; in BinPostSetupPointsImpl() 1532 desc.triFlags.frontFacing = 1; in BinPostSetupPointsImpl() 1832 desc.triFlags.frontFacing = 1; in BinPostSetupLinesImpl()
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/external/swiftshader/src/Device/ |
D | Renderer.cpp | 725 …bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (A >= 0.0f) : (A <= 0.0f… in setupWireframeTriangles() local 729 if(frontFacing) continue; in setupWireframeTriangles() 733 if(!frontFacing) continue; in setupWireframeTriangles() 774 bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (d > 0) : (d < 0); in setupPointTriangles() local 777 if(frontFacing) continue; in setupPointTriangles() 781 if(!frontFacing) continue; in setupPointTriangles()
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/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 90 …Bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (A >= 0.0f) : (A <= 0.0f… in generate() local 94 If(frontFacing) Return(0); in generate() 98 If(!frontFacing) Return(0); in generate() 103 If(frontFacing) in generate()
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D | PixelProgram.cpp | 150 auto frontFacing = Int4(*Pointer<Int>(primitive + OFFSET(Primitive, clockwiseMask))); in applyShader() local 151 routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(frontFacing); in applyShader()
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