Searched refs:frontStencil (Results 1 – 5 of 5) sorted by relevance
146 inline VkStencilOpState getFrontStencil() const { return frontStencil; } in getFrontStencil()210 VkStencilOpState frontStencil; member
473 frontStencil = depthStencilState->front; in GraphicsState()635 combinedState.frontStencil.compareMask = dynamicState.compareMask[0]; in combineStates()641 combinedState.frontStencil.writeMask = dynamicState.writeMask[0]; in combineStates()647 combinedState.frontStencil.reference = dynamicState.reference[0]; in combineStates()
76 StencilOpState frontStencil; member
109 state.frontStencil = pipelineState.getFrontStencil(); in update()
364 if(state.frontStencil.compareMask != 0xff) in stencilTest()369 stencilTest(value, state.frontStencil.compareOp, false); in stencilTest()716 …if(state.frontStencil.passOp == VK_STENCIL_OP_KEEP && state.frontStencil.depthFailOp == VK_STENCIL… in writeStencil()724 if((state.frontStencil.writeMask == 0) && (state.backStencil.writeMask == 0)) in writeStencil()740 stencilOperation(newValue, bufferValue, state.frontStencil, false, zMask, sMask); in writeStencil()742 if((state.frontStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer in writeStencil()