Home
last modified time | relevance | path

Searched refs:fs_id (Results 1 – 16 of 16) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp155 , fs_id(0) in MultisampleTextureGetActiveUniformSamplersTest()
175 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initInternals()
187 gl.deleteShader(fs_id); in deinitInternals()
208 gl.attachShader(po_id, fs_id); in iterate()
218 gl.shaderSource(fs_id, 1, /* count */ in iterate()
223 gl.shaderSource(fs_id, 1, /* count */ in iterate()
229 gl.compileShader(fs_id); in iterate()
232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
Des31cTextureStorageMultisampleFunctionalTests.cpp267 , fs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest()
319 if (fs_id != 0) in deinit()
321 gl.deleteShader(fs_id); in deinit()
323 fs_id = 0; in deinit()
375 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
439 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate()
461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate()
486 gl.attachShader(po_id, fs_id); in iterate()
706 , fs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest()
747 if (fs_id != 0) in deinit()
[all …]
Des31cTextureStorageMultisampleFunctionalTests.hpp76 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
103 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
202 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
225 glw::GLuint fs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeVertexShadersTest
Des31cTextureStorageMultisampleGetActiveUniformTests.hpp56 glw::GLint fs_id; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTCTE.hpp126 glw::GLuint fs_id; member
147 fs_id = 0; in _run()
222 glw::GLuint fs_id; member
247 : fs_id(0) in _run()
392 glw::GLuint fs_id; member
403 fs_id = 0; in _test_descriptor()
474 glw::GLuint fs_id; member
484 fs_id = 0; in _test_descriptor()
DesextcTessellationShaderTCTE.cpp136 if (run.fs_id != 0) in deinitTestRun()
138 gl.deleteShader(run.fs_id); in deinitTestRun()
140 run.fs_id = 0; in deinitTestRun()
309 run.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in executeTestRun()
322 gl.attachShader(run.po_id, run.fs_id); in executeTestRun()
365 shaderSourceSpecialized(run.fs_id, 1 /* count */, &fs_body); in executeTestRun()
759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id }; in executeTestRun()
1856 if (run.fs_id != 0) in deinitTestRun()
1858 gl.deleteShader(run.fs_id); in deinitTestRun()
1860 run.fs_id = 0; in deinitTestRun()
[all …]
DesextcTessellationShaderPoints.hpp100 glw::GLint fs_id; member
117 fs_id = 0; in _test_descriptor()
DesextcTessellationShaderPoints.cpp108 if (test.fs_id != 0) in deinit()
110 gl.deleteShader(test.fs_id); in deinit()
492 test.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
521 …buildProgram(test.po_id, test.fs_id, test.fs_id ? 1 : 0, &test.fs_body, test.gs_id, test.gs_id ? 1… in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp193 …return buildProgram(test->po_id, test->fs_id, test->n_fs_parts, test->fs_parts, test->gs_id, test-… in buildProgramForLRTest()
295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
307 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT… in iterate()
643 if (m_tests[n_current_test].fs_id != 0) in deinit()
645 gl.deleteShader(m_tests[n_current_test].fs_id); in deinit()
DesextcGeometryShaderLayeredRendering.hpp143 glw::GLuint fs_id; member
DesextcGeometryShaderInput.cpp782 if (0 != info.fs_id) in deinitCase()
784 gl.deleteShader(info.fs_id); in deinitCase()
835 info.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initCaseProgram()
847 if (false == buildProgram(info.po_id, info.fs_id, 1 /* number of fragment shader code parts */, in initCaseProgram()
DesextcGeometryShaderInput.hpp158 glw::GLint fs_id; member
/external/virglrenderer/src/
Dvrend_blitter.c707 GLuint fs_id; in vrend_renderer_blit_gl() local
735 fs_id = blit_get_frag_tex_writedepth(blit_ctx, src_res->base.target, in vrend_renderer_blit_gl()
738 fs_id = blit_get_frag_tex_col(blit_ctx, src_res->base.target, in vrend_renderer_blit_gl()
743 glAttachShader(prog_id, fs_id); in vrend_renderer_blit_gl()
Dvrend_renderer.c1735 GLuint fs_id, in lookup_shader_program() argument
1741 uint64_t vs_fs_key = (((uint64_t)fs_id) << 32) | (vs_id & ~VREND_PROGRAM_NQUEUE_MASK) | in lookup_shader_program()
4528 GLuint fs_id = shaders[PIPE_SHADER_FRAGMENT]->current->id; in vrend_select_program() local
4535 fs_id == sub_ctx->prog_ids[PIPE_SHADER_FRAGMENT] && in vrend_select_program()
4542 prog = lookup_shader_program(sub_ctx, vs_id, fs_id, gs_id, tcs_id, tes_id, dual_src); in vrend_select_program()
4560 sub_ctx->prog_ids[PIPE_SHADER_FRAGMENT] = fs_id; in vrend_select_program()
/external/deqp/external/openglcts/modules/gl/
Dgl4cPipelineStatisticsQueryTests.cpp1706 glw::GLuint fs_id = 0; in buildProgram() local
1735 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in buildProgram()
1772 if (fs_id != 0) in buildProgram()
1774 gl.shaderSource(fs_id, 1, /* count */ in buildProgram()
1805 const glw::GLuint so_ids[] = { cs_id, fs_id, gs_id, tc_id, te_id, vs_id }; in buildProgram()
1851 if (fs_id != 0) in buildProgram()
1853 gl.deleteShader(fs_id); in buildProgram()
Dgl4cSparseBufferTests.cpp198 glw::GLuint fs_id = 0; in createProgram() local
206 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in createProgram()
220 gl.attachShader(po_id, fs_id); in createProgram()
232 gl.shaderSource(fs_id, n_fs_body_parts, fs_body_parts, NULL); /* length */ in createProgram()
242 const glw::GLuint so_ids[] = { fs_id, vs_id }; in createProgram()
299 if (fs_id != 0) in createProgram()
301 gl.deleteShader(fs_id); in createProgram()
303 fs_id = 0; in createProgram()