Searched refs:fs_resolve (Results 1 – 1 of 1) sorted by relevance
103 void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; member557 for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve[i]); j++) in util_blitter_destroy()559 if (ctx->fs_resolve[i][j][f]) in util_blitter_destroy()560 ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]); in util_blitter_destroy()989 shader = &ctx->fs_resolve[target][index][filter]; in blitter_get_fs_texfetch_col()