Searched refs:fstored (Results 1 – 1 of 1) sorted by relevance
1152 float* fstored; in try_update_scene_state() local1167 fstored = (float*)(stored + 4*16); in try_update_scene_state()1169 fstored[i] = setup->blend_color.current.color[i % 4]; in try_update_scene_state()1181 setup->fs.current.jit_context.f_blend_color = fstored; in try_update_scene_state()