Searched refs:g_AttribLocationColor (Results 1 – 1 of 1) sorted by relevance
71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable168 glEnableVertexAttribArray(g_AttribLocationColor); in ImGui_ImplOpenGL3_RenderDrawData()171 …glVertexAttribPointer(g_AttribLocationColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GL… in ImGui_ImplOpenGL3_RenderDrawData()403 g_AttribLocationColor = glGetAttribLocation(g_ShaderHandle, "Color"); in ImGui_ImplOpenGL3_CreateDeviceObjects()