Searched refs:g_GlslVersionString (Results 1 – 1 of 1) sorted by relevance
67 static char g_GlslVersionString[32] = ""; variable80 IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersionString)); in ImGui_ImplOpenGL3_Init()81 strcpy(g_GlslVersionString, glsl_version); in ImGui_ImplOpenGL3_Init()82 strcat(g_GlslVersionString, "\n"); in ImGui_ImplOpenGL3_Init()314 sscanf(g_GlslVersionString, "#version %d", &glsl_version); in ImGui_ImplOpenGL3_CreateDeviceObjects()381 const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()