Searched refs:gb_shader (Results 1 – 4 of 4) sorted by relevance
394 variant->gb_shader = sws->shader_create(sws, variant->type, in define_gb_shader_vgpu9()399 if (!variant->gb_shader) in define_gb_shader_vgpu9()402 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader); in define_gb_shader_vgpu9()430 variant->gb_shader = swc->shader_create(swc, in define_gb_shader_vgpu10()438 if (!variant->gb_shader) { in define_gb_shader_vgpu10()452 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader, in define_gb_shader_vgpu10()462 swc->shader_destroy(swc, variant->gb_shader); in define_gb_shader_vgpu10()463 variant->gb_shader = NULL; in define_gb_shader_vgpu10()543 variant ? variant->gb_shader : NULL; in svga_set_shader()595 if (svga_have_gb_objects(svga) && variant->gb_shader) { in svga_destroy_shader_variant()[all …]
392 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()398 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()402 svga->state.hw_draw.fs->gb_shader); in svga_reemit_fs_bindings()
195 struct svga_winsys_gb_shader *gb_shader; member
234 gbshader = svga->state.hw_draw.vs->gb_shader; in svga_reemit_vs_bindings()