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Searched refs:gbshader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_vs.c227 struct svga_winsys_gb_shader *gbshader = NULL; in svga_reemit_vs_bindings() local
234 gbshader = svga->state.hw_draw.vs->gb_shader; in svga_reemit_vs_bindings()
239 ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader, in svga_reemit_vs_bindings()
245 gbshader, shaderId); in svga_reemit_vs_bindings()
247 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader); in svga_reemit_vs_bindings()
Dsvga_cmd.h254 struct svga_winsys_gb_shader *gbshader);
259 struct svga_winsys_gb_shader *gbshader);
359 struct svga_winsys_gb_shader *gbshader,
610 struct svga_winsys_gb_shader *gbshader,
Dsvga_shader.c542 struct svga_winsys_gb_shader *gbshader = in svga_set_shader() local
546 ret = SVGA3D_vgpu10_SetShader(svga->swc, type, gbshader, id); in svga_set_shader()
548 ret = SVGA3D_SetGBShader(svga->swc, type, gbshader); in svga_set_shader()
Dsvga_cmd.c1631 struct svga_winsys_gb_shader *gbshader) in SVGA3D_BindGBShader() argument
1643 &cmd->offsetInBytes, gbshader, 0); in SVGA3D_BindGBShader()
1654 struct svga_winsys_gb_shader *gbshader) in SVGA3D_SetGBShader() argument
1669 if (gbshader) in SVGA3D_SetGBShader()
1670 swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); in SVGA3D_SetGBShader()
Dsvga_cmd_vgpu10.c236 struct svga_winsys_gb_shader *gbshader, in SVGA3D_vgpu10_SetShader() argument
246 swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); in SVGA3D_vgpu10_SetShader()
1062 struct svga_winsys_gb_shader *gbshader, in SVGA3D_vgpu10_DefineAndBindShader() argument
1095 &bcmd->offsetInBytes, gbshader, 0); in SVGA3D_vgpu10_DefineAndBindShader()