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Searched refs:getActiveOutputVariables (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/
DShader.h85 const std::vector<sh::ShaderVariable> &getActiveOutputVariables() const in getActiveOutputVariables() function
217 const std::vector<sh::ShaderVariable> &getActiveOutputVariables();
DShader.cpp682 const std::vector<sh::ShaderVariable> &Shader::getActiveOutputVariables() in getActiveOutputVariables() function in gl::Shader
685 return mState.getActiveOutputVariables(); in getActiveOutputVariables()
DProgram.h252 DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; } in getActiveOutputVariables() function
539 DrawBufferMask getActiveOutputVariables() const in getActiveOutputVariables() function
DvalidationES.cpp449 auto fragmentOutputMask = program->getActiveOutputVariables().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch()
461 program->getActiveOutputVariables().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()
DProgram.cpp4091 fragmentShader->getActiveOutputVariables(); in linkOutputVariables()
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp315 context->getState().getProgram()->getActiveOutputVariables(); in getColorAttachmentsForRender()
DDynamicHLSL.cpp1269 const auto &shaderOutputVars = fragmentShader->getState().getActiveOutputVariables(); in getPixelShaderOutputKey()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1001 SerializeShaderVariablesVector(json, shaderState.getActiveOutputVariables()); in SerializeShaderState()
1116 json->addScalar("ActiveOutputVariables", programState.getActiveOutputVariables().to_ulong()); in SerializeProgramState()
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp315 mState.getAttachedShader(gl::ShaderType::Fragment)->getActiveOutputVariables(); in link()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1980 gl::DrawBufferMask activeProgramOutputs = mProgramD3D->getState().getActiveOutputVariables(); in syncFramebuffer()
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp331 const auto &shaderOutputs = fragmentShader->getActiveOutputVariables(); in AssignSecondaryOutputLocations()