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Searched refs:getActiveSubroutineUniformName (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/
DContext_gl_4_autogen.h20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
DContext_gl.cpp2235 void Context::getActiveSubroutineUniformName(ShaderProgramID program, in getActiveSubroutineUniformName() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl246 glGetActiveSubroutineUniformNameFunc getActiveSubroutineUniformName; variable
DglwInitGL40.inl126 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetAct…
DglwInitGL41.inl135 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetAct…
DglwInitGL42.inl142 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
DglwInitGL44.inl161 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
DglwInitGL43.inl152 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
DglwInitGL45.inl191 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
DglwInitGL46.inl191 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
DglwImpl.inl1932 gl->getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp583 ASSIGN("glGetActiveSubroutineUniformName", getActiveSubroutineUniformName); in initProcsDesktopGL()
1604 ASSIGN("glGetActiveSubroutineUniformName", getActiveSubroutineUniformName); in initProcsDesktopGL()
3371 getActiveSubroutineUniformName = &glGetActiveSubroutineUniformNameNULL; in initProcsDesktopGLNULL()
4391 getActiveSubroutineUniformName = &glGetActiveSubroutineUniformNameNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h422 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC getActiveSubroutineUniformName = nullptr; variable
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp2062 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ in verifyGLGetActiveSubroutineUniformNameFunctionality()
2068 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ in verifyGLGetActiveSubroutineUniformNameFunctionality()
2088 …gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, 0, expected_length + 1, &reported_len… in verifyGLGetActiveSubroutineUniformNameFunctionality()
3533 …gl.getActiveSubroutineUniformName(program_id, GL_VERTEX_SHADER, uniform, (GLsizei)active_uniform_n… in inspectActiveSubroutineUniformName()
10082 …gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, m_po_active_subroutine_uniforms, 0, /… in iterate()
10088 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, m_po_active_subroutine_uniforms + 1, in iterate()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl246 gl->getActiveSubroutineUniformName = glGetActiveSubroutineUniformName;
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp411 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GL_GetActiveSubroutineUniformName()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1731 m_gl.getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);