Searched refs:getActiveSubroutineUniformName (Results 1 – 17 of 17) sorted by relevance
/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
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D | Context_gl.cpp | 2235 void Context::getActiveSubroutineUniformName(ShaderProgramID program, in getActiveSubroutineUniformName() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 246 glGetActiveSubroutineUniformNameFunc getActiveSubroutineUniformName; variable
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D | glwInitGL40.inl | 126 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetAct…
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D | glwInitGL41.inl | 135 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetAct…
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D | glwInitGL42.inl | 142 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
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D | glwInitGL44.inl | 161 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
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D | glwInitGL43.inl | 152 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
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D | glwInitGL45.inl | 191 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
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D | glwInitGL46.inl | 191 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGe…
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D | glwImpl.inl | 1932 gl->getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 583 ASSIGN("glGetActiveSubroutineUniformName", getActiveSubroutineUniformName); in initProcsDesktopGL() 1604 ASSIGN("glGetActiveSubroutineUniformName", getActiveSubroutineUniformName); in initProcsDesktopGL() 3371 getActiveSubroutineUniformName = &glGetActiveSubroutineUniformNameNULL; in initProcsDesktopGLNULL() 4391 getActiveSubroutineUniformName = &glGetActiveSubroutineUniformNameNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 422 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC getActiveSubroutineUniformName = nullptr; variable
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 2062 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ in verifyGLGetActiveSubroutineUniformNameFunctionality() 2068 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ in verifyGLGetActiveSubroutineUniformNameFunctionality() 2088 …gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, 0, expected_length + 1, &reported_len… in verifyGLGetActiveSubroutineUniformNameFunctionality() 3533 …gl.getActiveSubroutineUniformName(program_id, GL_VERTEX_SHADER, uniform, (GLsizei)active_uniform_n… in inspectActiveSubroutineUniformName() 10082 …gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, m_po_active_subroutine_uniforms, 0, /… in iterate() 10088 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, m_po_active_subroutine_uniforms + 1, in iterate()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 246 gl->getActiveSubroutineUniformName = glGetActiveSubroutineUniformName;
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 411 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GL_GetActiveSubroutineUniformName()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 1731 m_gl.getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
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