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Searched refs:getActiveUniformName (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/
DContext_gl_3_autogen.h35 void getActiveUniformName(ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, \
DContext_gl.cpp467 void Context::getActiveUniformName(ShaderProgramID program, in getActiveUniformName() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwInitGL31.inl104 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwFunctions.inl251 glGetActiveUniformNameFunc getActiveUniformName; variable
DglwInitGL32.inl111 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL33.inl115 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL40.inl131 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL41.inl140 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL42.inl147 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
DglwInitGL44.inl166 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
DglwInitGL43.inl157 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
DglwInitGL45.inl196 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
DglwInitGL46.inl196 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
DglwImpl.inl1972 gl->getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp699 ASSIGN("glGetActiveUniformName", getActiveUniformName); in initProcsDesktopGL()
1524 ASSIGN("glGetActiveUniformName", getActiveUniformName); in initProcsDesktopGL()
3487 getActiveUniformName = &glGetActiveUniformNameNULL; in initProcsDesktopGLNULL()
4311 getActiveUniformName = &glGetActiveUniformNameNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h348 PFNGLGETACTIVEUNIFORMNAMEPROC getActiveUniformName = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl251 gl->getActiveUniformName = glGetActiveUniformName;
/external/angle/src/libGL/
Dentry_points_gl_3_autogen.cpp2406 context->getActiveUniformName(programPacked, uniformIndex, bufSize, length, in GL_GetActiveUniformName()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1773 m_gl.getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);