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Searched refs:getDefaultUniformName (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cLayoutBindingTests.cpp817 virtual String getDefaultUniformName(int idx = 0) in getDefaultUniformName() function in glcts::LayoutBindingBaseCase
874 s << getDefaultUniformName(uniform) << buildArray(idx); in buildArrayAccess()
875 if (!buildBlockName(getDefaultUniformName()).empty()) in buildArrayAccess()
877 s << "." << getDefaultUniformName(uniform); in buildArrayAccess()
1301 s << buildAccess(getDefaultUniformName()) << ";\n"; in binding_basic_default()
1305 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_default()
1306 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String()); in binding_basic_default()
1318 const String& u = buildBlockName(getDefaultUniformName()); in binding_basic_default()
1322 list.push_back(getDefaultUniformName()); in binding_basic_default()
1343 s << buildAccess(getDefaultUniformName()) << ";\n"; in binding_basic_explicit()
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