Searched refs:getDefaultUniformName (Results 1 – 1 of 1) sorted by relevance
817 virtual String getDefaultUniformName(int idx = 0) in getDefaultUniformName() function in glcts::LayoutBindingBaseCase874 s << getDefaultUniformName(uniform) << buildArray(idx); in buildArrayAccess()875 if (!buildBlockName(getDefaultUniformName()).empty()) in buildArrayAccess()877 s << "." << getDefaultUniformName(uniform); in buildArrayAccess()1301 s << buildAccess(getDefaultUniformName()) << ";\n"; in binding_basic_default()1305 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()), in binding_basic_default()1306 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String()); in binding_basic_default()1318 const String& u = buildBlockName(getDefaultUniformName()); in binding_basic_default()1322 list.push_back(getDefaultUniformName()); in binding_basic_default()1343 s << buildAccess(getDefaultUniformName()) << ";\n"; in binding_basic_explicit()[all …]